April 23, 2021

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Tekken 7: Quick Basic Tutorial for Playing Kazuya Mishima

Kazuya Mishima

Kazuya Mishima

Kazuya Mishima is a character designed around punishing an opponent for making a mistake with huge rewards through spanking or block punishment and choosing moments to start off with his tough combos. As a Mishima, he has the same traits as the other Mishima: Devil Jin and Heihachi.

Kazuya Strategy Guide

Kazuya Mishima

The Kazuya Mishima in Tekken 7 is all about punishing your opponent’s mistakes and making use of them. He has multiple mix points and all the traits of Mishima, i.e. Devil Jin and Heihachi. These features include a Crouch Dash to bridge the gap and an EWGF as a launchpad and combined starter.

His Hellsweep has a powerful stab that confirms he can be used on a wall and as a wall splash. However, unlike Devil Jin and Heihachi, his slot-poke game is relatively weaker and he has to rely on penalties.

He also has access to Devil form as he rage, which he can also activate in combos. As mentioned before, he has incredible punishments that you can use to initiate combos. For example, his WS + 1, 2 is an i13 WS launcher that allows him to better punish low attacks better than any other character in the game.

Given his combined ability, one of the first things you need to know is that Kazuya Mishima doesn’t have a standard launcher d / f + 2 or u / f + 4. Hence, you have to learn his EWGF to catch him. early combo. As a starting match, you can use EWGF, d / f + 1, 4, Screw!, 1, 2, 4, 3. With this match, you will only connect the last 4, 3, not Right 1, 2.

If you need some extra damage, you can try EWGF, EWGF, d / f + 1, 4, Screw!, Crouch Dash + 4, 1. Since Kazuya can easily kill the opponent, the combo goes by you need to be 1, 2, b + 4. If you need something high-risk, high-reward, you can try f + 4, b + 4.

Kazuya Mishima Custom Combos

We have some detailed combos of Kazuya Mishima:

  • EWGF, EWGF, b + 4, Screw!, 1, 2, 4, 3, f + 3
  • WS + 1, 2, d/f + 1, 4, Screw!, 1, 2, 4, 3, Dash, EWGF
  • WS + 1, 2, 3, 1, 4, b + 4, Screw!, Forward Dash, Crouch Dash + 4, 1
  • EWGF, 3, 1, 4, d/f + 1, 4, Screw!, Forward Dash, Crouch Dash + 4, 1
  • EWGF, EWGF, 1, d/f + 3, d/f + 1, 4, Screw!, Forward Dash, d/f + 1, 4
  • WS + 1, 2, 3, 1, 4, d/f + 1, 4, Screw!, Forward Dash, Crouch Dash + 3
  • WS + 1, 2, 2, 2, Screw!, Forward Dash, b + 3, 1, Forward Dash, d/f + 1, 4
  • EWGF, U/F, n, 4, d/f + 3, d/f + 1, 4, Screw!, Forward Dash, Crouch Dash + 3
  • EWGF, EWGF, 1, d/f + 3, d/f + 1, 4, Screw!, Forward Dash, Crouch Dash + 3
  • WS + 1, 2, d/f + 1, 4, Screw!, Forward Dash, b + 3, 1, Forward Dash, d/f + 1, 4
  • EWGF, EWGF, d/f + 1, 4, Screw!, Forward Dash, b + 3, 1, Forward Dash, d/f + 1, 4
  • EWGF, EWGF, Crouch Dash, n, 4, d/f + 1, 4, Screw!, Forward Dash, Crouch Dash + 3
  • WS + 1, 2, d/f + 1, 4, Screw!, Forward Dash, b + 3, 1, Forward Dash, Crouch Dash + 4, 1
  • EWGF, EWGF, b + 4, Screw!, Forward Dash, b + 3, 1, Forward Dash, Crouch Dash + 4, 1

Pros and Cons

Kazuya Mishima

Pros:

  • Strong space control.
  • Top 3 overall punishment.
  • Kazuya Mishima has great mobility with wavedash.
  • Combining good damage with hellsweep + additional mids.

Cons:

  • Poor poking.