‘Women in esports‘ has always been a big factor, not only in TEO, but also in the global market for esports. People have spent more time playing games during the lockdown because of the COVID-19 pandemic, and there are certainly female gamers.people have spent more time playing games during the lockdown because of the COVID-19 pandemic, and there are certainly female gamers.
The Chinese gaming industry has entered a phase of in-depth growth, and female gamers are becoming an increasingly important consumer group in that market, which has boosted China’s growth in esports.
China now has the largest community of esports and games in the world, which is growing every year. China accounts for around 50 percent of global mobile gaming revenues, especially in mobile sports, with smartphone penetration in the country passing 90 percent in 2020.
Globally, Esports has made its name. In 2003, China labeled esports as an official sport. .
As the Olympic Council of Asia announced in April, Esports will be an official medal sport at the 2022 Asian Games in Hangzhou after being added as a demonstration sport at the 2018 Asian Games.
Rising Trends in China’s Esports – Women in Esports
There have been several rising trends for women in China’s esports over the past two years. First of all, competitions against male players were won by female players.
In 2019, Chinese player Li ‘VKLiooon’ Xiaomeng won the BlizzCon 2019 Hearthstone Grand Master Global Finals to become the first female world champion in the competitive history of Hearthstone.
During the ESL One Los Angeles Dota 2 Major Chinese open qualifier in February this year, Xia “Axx” Bi, a Chinese female Dota 2 player, and her team eliminated PSG.LGD, One of the best Chinese Dota 2 team in 2018 and 2019.
She became the world’s first female Dota 2 player to compete in the Dota Pro Circuit (DPC) system for a major qualifier.
Second, in China, there are now more women players and eSports audiences. According to Tencent’s report, released at the Tencent Global Esports Summit this year. More than 34 percent of total esports users in 2020 are Chinese female esports users. The female and male ratio was 3:7 in 2019 (30 percent and 70 percent ).
Moreover, in a Chinese professional esports company, we have also seen a more balanced male and female ratio.
VSPN, China’s biggest tournament organizer, said that the company’s female/male ratio is 4/6. VSPN began hosting an esports program called “Honor of Kings Female Boost Camp” in November, and the outstanding female player will be signed as a professional player and potentially compete in KGL and King Pro League, China’s top competition for Honor of Kings.
For those girls who have a dream of esports, VSPN will only provide a stage,” said Duo Zheng, COO and co-founder of VSPN.” “Every dream should be respected in esports. It is the esports industry’s grassroots, no matter if it’s his or her dream.