Catwoman is a playable character in Injustice: Gods Among Us and Injustice 2, classified as a Utility User. Using bull riding, acrobatic skills, and steel claws, she is one of the fastest warriors in the game.
Always on the line between hero and villain, Selina Kyle’s stealing past as she has prevented Batman from putting his full faith in her. As the ashes of the Regime created an evil Society, the Caped Crusader once again had to speculate where the loyalty of this thieving cat lays.
She works with Batman in the game but works secretly as a mole in the guild.
She was first seen on stage during Gorilla Grodd’s speech. After the speech, she, Grodd, and several other members of the Society, with her irony that Grodd’s speeches were inspired by Superman’s speech. Grodd soon sends some of the guild members in preparation for the coming assault, leaving Grodd, Catwoman, and Bane behind.
She asks Grodd who her “silent partner” is, but the conversation is interrupted by Green Arrow and Black Canary. The three members rushed to attack the two heroes, though Black Canary used her screams to push them back. Grodd assigns both her and Bane missions to deal with the heroes and she faces Black Canary or Green Arrow, but either way, the hero wins.
Powers and Abilities
She has trained herself to achieve peak physical condition and trained herself to become incredibly talented in gymnastics, making her light, agile, and active on and off the battlefield. . Selina’s true skill comes from the art of stealing, where she relies on her invisibility and silence to steal her goals.
When forced to fight, Catwoman relies on quick attacks, supported by the claws attached to her gloves and boots, dealing powerful attacks that, while not dealing high damage to herself, increase. add a stacking effect. For powerful attacks, Selina relies on a ship to attack, bind, and rotate her foes towards her.
Catwoman Special Moves
- Cat Claws: She stretched and stroked forward, knocking her opponents and hurling them into the air. The Meter Burn version adds two more attacks and makes the opponent pop out.
- Cat Dash: She dashes past her opponent, stroking them, causing them to be stunned for a moment. Meter Burn version adds dash and second swipe.
- Straight Whip: She broke her whip in front of her face, knocking down her opponent.
- Up Whip: She flips her whip into the air, attacking enemies in the air.
- High Feline Evade: Catwoman bends backward, avoiding high-profile attacks and projectiles.
- Low Feline Evade: She jumps into the air, avoiding all low-range attacks and projectiles.
- Cat Stance: She lowers and performs one of three attacks: A wheelchair. A whip attack. A pounce.
Cat Scratch: Her personality trait is her ability to do a small combo, best used at the end of the combo. Each time she lands on her Basic Attack, she has a chance to get 1 more Scratch to her Scratch Gauge. Your chance of getting Scratch increases with every combo hit. She can also be rewarded with 1 Scratch for each successful dodge of an opponent’s attack when she uses her Special Move High Feline Evade and/or Low Feline Evade. Pressing the Character Characteristics button performs a damage combo, with each scratch adding one hit, up to 5 times.
Catwoman Super Move
Nine Lives: Catwoman starts off by throwing blind powder at the opponent. She then kicks her opponent into the air then grabs him/her with her whip and slams him/her to the ground, first. She then jumps on her opponent, hangs him/her, and strokes his opponent’s face twice. She then turned around while using her foot to smash her opponent to the ground.
Bad Kitty: She starts off by jumping on her opponents and kicking them in the face before jumping off the screen and riding her motorbike towards them. She uses the whip to grab her opponent’s legs and pull them along the ground. She then turned around, pulled the motorcycle upwards, and jumped out as it hit her opponent, exploding violently.