April 19, 2021

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Heroes of the Storm: Uther Talent Build Guide

Uther

Uther is a Healer whose strongest points are explosive resilience and dependable crowd control, but his Mana costs are very high in prolonged fights.

Strengths and Weaknesses of Uther

Uther

Strengths:

  • Strong burst healing
  • Provides Armor to allies in an area of effect
  • Reliable crowd control

Weaknesses:

  • Very low damage output
  • Poor Mana efficiency
  • Weak waveclear

Talent Build of Uther

Holy Light Build

Silver Touch (lv1), Holy Shock (lv4), Hand of Protection (lv7) – Armor of Faith, Divine Storm (lv10) – Divine Shield, Blessed Champion (lv13), Beacon of Light (lv16), Divine Protection (lv20) – Redemption.

His Holy Light build enhances his resilience and survivability at the end of the game.

The synergy between Beacon of Light1 at Level 16 and Blessed Champion Level 13 allows you to increase Health from low to high with a few basic attacks while healing nearby Allied Heroes with the same amount.

Thanks to its versatility we recommend playing this Build when playing Uther as a side or even as a solo healer for your team, but it can sometimes be used when playing him as a Tank or an Enemy if those Roles are not protected by anyone else.

Holy Radiance Build

Wave of Light (lv1), Pursuit of Justice (lv4), Hand of Protection (lv7), Divine Shield (lv10) – Divine Storm, Well Met (lv13), Benediction (lv16), Divine Protection (lv20).

His Holy Radiance build allows you to safely heal any Allied Hero from afar. In fact, it doesn’t have a Talent that requires you to Basic Attack.

In particular, Wave of Light at Level 1 helps you keep your team alive by improving Holy Radiance in many ways: more armor, less cooldown and less energy consumption.

When enemy Heroes reach your team’s backline, Pursuing Justice Level 4 allows you to reposition and Pawns meet at Level 13 improving your detachment.

Due to its limited versatility, we found this Build only viable when playing him as a solo healer.

Synergies and Counters

Synergizes with:

Uther’s high instantaneous recovery and trusty means of Armor make him exceptionally powerful with aggressive melee Heroes who can sustain themselves but may need help countering damage outbreak. Furthermore, Divine Shield allows for some of the game’s most dangerous combos by allowing certain Heroes to “go all out” without fear of retaliation.

Countered by:

Although he himself is not vulnerable to any particular Hero, Uther tends to struggle against constant damage, especially on an affected area, as his recovery is very strong. But in the end, it didn’t work. His side wave mechanics can also be problematic if your team composition fails to compensate for this weakness elsewhere.

Maps of Uther

Uther

Thanks to his explosive resilience, he prefers Maps where he can defend Target after winning quick teamfights (such as Infernal Shrines) and always come late in the game when he has it can shine more.

Due to no effect regeneration zone and poor Mana usage efficiency, Uther tends to perform poorly on Maps involving prolonged battles that his team can deal damage in the early game. play (such as Braxis Holdout).

Tips and Tricks

  • Holy Light is expensive and has a long cooldown; Use it sparingly and against targets currently being focused down on.
  • Holy Radiance is an effective way to apply Devotion’s Armor boost effect to several allies at the same time, including yourself.
  • Using Hammer of Justice against high priority targets that must either be controlled by the crowd or have crowd control over them is about to expire.
  • Divine Shield has very different offensive and defensive uses; Pay attention to the enemy’s composition and your team to find out who the invader should be.
  • Divine Storm should be used with Hammer of Justice to block important targets for an extended period of time. Space uses two Skills to make the most of their stun time.
  • Death is not the end for him; Remember to use Devotion to heal your teammates even if you have fallen in battle. Your sacrifices might even be worth it if you run out of Mana…