July 27, 2021


Game CMD 368

Valorant: Instructions On How To Use Economy Tactic In The First 2 Rounds



If you know how to ‘do business’ in Valorant, you will increase the chance of winning the match through the first rounds. In Valorant, if you want to win in addition to skill, players must also understand guns, fighting strategies, and many other factors. And the economy in the early game is one of the most important factors that can help you get an edge if applied correctly, thereby increasing your odds of winning the game.

Economic terms

  • Save Round: This term means that no one on the team spends any money to buy guns or skills. Normally, members will only use their pistols or signature skills to fight, if they defeat the opponent, they will pick up their guns to pass the next round.
  • Light Buy: Each individual on your team will spend less money to get more money in the next round or for the next round. The “light buy” strategy is often used when you have a better economy than your opponent, your team is performing better or you are losing compared to your opponent.
  • Full Buy: You use the money to buy a full set of main guns, secondary guns, armor, and skills.

The economy in round 1


Round 1 is always the most important round in the match. If you win in round 1, you are more likely to win in round 2 because you have more money to buy the primary weapon while your opponent still uses a secondary weapon because of losing round 1. From there you will get a better economy in rounds 3 and 4.

Here are two tactics that are commonly used in round 1, each with different benefits and harms.

Light Armor + Classic Pistol + Character Skills (A.C.A)

If you know how to use the character skills properly, it is normal for players to be able to defeat 2 to 3 opponent members. The more skills your character has, the more likely you will have to defeat your opponent with ease, even if the opponent has the same weapon.

Basically, Classic is a handgun with a high rate of fire and accuracy. If combined with Light Armor, you can take on most of the other secondary guns. Players who use this tactic when facing an opponent using a Ghost or Frenzy will have equal strength. However, the character skills will help you gain more profit in face-to-face confrontation.

Ghost Pistol + Character Skill or Ghost Pistol + Savings

When confronted with A.C.A, this way up will be safer because the damage of the Ghost is larger than the Classic. However, when facing players who use the Ghost, you will have a very high chance of low health, and when faced with the entrance of the A.C.A, it is very easy to be killed with just 1 or 2 shots.

So this build-up is only really effective if you are confident in your targeting or the spy you use healing skills. Also, if your teammates already have a few people using A.C.A, then this way up is not a bad choice.

The economy in round 2

Normally, the economy strategy of round 2 will be based on the results from round 1.

If you are on the attacking side, lose in round 1, and have already placed Spike (if you can bet Spike, the whole team will receive 300 gold in the next round), your team can use a “light buy” strategy. Just play carefully and combine good character skills, you have a chance to win in round 2.

If you are on the attacking side, lose in round 1 and cannot place Spike, it is better to try to save money, or simply buy a cheap secondary gun and use your character skills to limit loss. Because basically, after the opponent wins in round 1, they will buy the main weapon and have a lot of advantage over you.

If you are on the attacking side and win the first round, you can use a “light buy” strategy. If you have 3 or 4 kills, you can buy character skills, followed by Phantom or Vandal. With these 2 guns, you will definitely have an advantage over the opponents in long-range clashes.

This applies equally to defenders, except that you cannot place Spike. Usually, now you will notice your squad, if your team has many types of spy attacks, you will have a higher chance of winning than your opponent.