Sage is one of Valorant’s best agents, equipped with several useful skills that can easily turn the tide of battle in favor of her team. Her Healing Orb is incredibly useful, and can bring back an ally from the brink of death, and her ultimate ability to resurrect a teammate and save a losing round.
Her other abilities, Slow Orb and Barrier Orb, are the best zoning capabilities in the game, enabling Sage to shut down enemy pushes completely or slow down advancing enemy groups. These are all the abilities of Sage and a handful of tips on how to play Sage.
Orb Barrier – Sage
It is important to use this ability to block choke points and other important areas. The wall consists of several sections, each of which can be destroyed if sufficient damage is required. Besides destroying it, there’s no other way through the wall, so keep that in mind to make sure you’re not trapping yourself and your team in a bad position.
At the right time and place, using the Barrier Orb, such as a key choke point leading to a bomb site, can totally shut down the plans of the enemy team and force them to take another route. You can also rotate the wall, which can come in handy if you need to provide your team with cover so that you can move up safely.
The Barrier Orb is both an offensive and a defensive tool, which is an essential part of the Sage arsenal. Using the wall at the feet of someone will also boost them up on top of it, So use it to see parts of the level and reach heights that were previously inaccessible to your advantage.
This ability is fairly self-explanatory, but it’s the ability that will be used most often by a good Sage player, so it’s essential to understand when and how to use it. Either Sage or a teammate is healed to full health by the Healing Orb. It’s not instant healing, so make sure you’re not in the middle of a fight with your healing goal.
This ability operates on a cooldown timer, enabling it to be used several times per round by Sage. You should make frequent use of this ability. If someone is in need of healing, don’t wait until they’re nearly dead. Prioritize that the health bars of your teammates are topped off. Do not be afraid to use it in a pinch on your own, either.
This is Sage’s most annoying ability, both for enemies and allies, hands down, so when using it you’ll need to be careful. Slow orbs, upon impact with the earth, break and expand into a large slowing field. To fully expand, they take a second, so an observer enemy can back away and escape the slowing effect.
This ability will slow anybody who walks through it once it’s all spread out. Walking through it also makes a loud noise on top of that, making any enemy who attempts to cross it an easy target. Like the Barrier Orb, a push can be shut down by the Slow Orb and force the enemy team to take another route.
The Slow Orb also has adverse effects on friendly players, so when throwing it out, be careful. If you toss it at their feet right as they’re pushing a bomb site with the spike, your team will be very upset.
This ultimate ability is why Sage on any Valorant team is such a necessary pick. Any dead teammate can be revived, brought back into the fight and potentially turned around in a losing round. A long animation, loud audio noise, and kill feed update comes with the use of Resurrection, so the person you’re trying to revive becomes a huge target in the process.
If an ally is snipped by an enemy with an operator, that teammate might not be revived while they are still in the enemy team’s view.
Using Sage’s other abilities, such as the Barrier Orb in particular, can force the enemy team away from your target of Resurrection and provide that player with a safe place to recover. Don’t hold on to the ultimate Sage for a very long time. As soon as an opportunity arises, try and use it. Waiting for the perfect revival of the clutch will only decrease your productivity and cause your teammates to wonder why you continue to hold on to your ultimate ability. When using this ability, be wary of your surroundings and use your abilities to cover anyone you revive.
Tips and Tricks – Sage
In order to boost yourself or an ally, use your Barrier Orb wall. There are certain parts of certain maps where a well-placed wall for a teammate with an operator can score some easy kills.
Don’t hang on too long for the Resurrection. It’s better to get multiple revives during a game and win than get only one clutch revive and end up losing.
Pair an Operator with a Slow Orb. Thanks to their slow motion speed and loud footsteps, any enemy who dares to peek at you is an easy target.
To block off certain entrances to a bomb site, use the Barrier Orb. Whether you’re attacking or defending, it is always helpful to give the enemy team one less path to push or flank you.
Don’t worry about using the Healing Orb on your own. Give yourself some healing if you’re leading the push for your team and you’re low on health. The added health can help you to clutch out a round as well.
Use the Slow Orb in both offensive and defensive ways. If you know that the enemy team is about to push through a point of choke, wait until they get halfway through and then throw a Slow Orb.
If you have an operator or another long-range weapon like a Guardian, everyone will be slow and very loud, making them easy pickings.